![]() The game's greatest innovation was the presence of different physics and AI for three kinds of racing in one cartridge. Race driver Mario Andretti personally guided the development of the AI used by the non-player drivers in stock cars, Indy style open wheel racing, and dirt track racing. The game was produced by famed sports game developer Scott Orr as part of his collaboration with Richard Hilleman in the creation of EA Sports. It was an early title in the newly created EA Sports line, and was developed by Stormfront Studios. Anyone who enjoys the game should check out Andretti Racing, a sequel released in 1997.Mario Andretti Racing is a video game that was released in 1994 on the Sega Genesis/Mega Drive. Overall, a solid racer that offers a few new ideas and decent realism, if not earth-shattering. The game's best feature is undoubtedly the innovative "career path" option that tracks your progress from rookie to circuit champion- a really cool feature for its time that was sadly not followed up on by later games. ![]() a nifty little title that challenged racers to a variety of series and then allowed them to spend the resulting prize money as they rose through the ranks to "Championship Cars." The drive was only fair, even for the time, but six different car types. I'm no fan of early 90's 3D polygons in racing games, but Mario Andretti offers pretty cool racing action for its time. Features a fun career mode and a nice selection of different tracks and cars from Sprint Cars, Stock Cars to Formula One and Indy racers. Nice 3D racer from Canadian racing game experts Distinctive Software.
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